


However the ratio was probably 50 to 100 experiments per completed game or utility.īasically. But I did stop occasionally to complete a game. In total I probably had a thousand of such projects. And once you have implemented enough to prove you have mastered it go on to another. Continue challenging yourself to tackle bigger hurdles. It is very valuable and I'd recommend not trying to force yourself to "finish" a game yet. It could be you are in the same kind of stage where you just want to test your ideas, figure things out and learn.
Unity 3d last man sitting software#
And just becoming a better software engineer in general. Always figuring something out and pushing the limits of the machine. This was the stuff that I got the most satisfaction from. So I created a tile graphics editor that worked to automatically create the multiple tile images as I chose colors from my extended palette. The C64 had a fixed palette of 16 colors and one day it hit me that I could generate new colors by rapidly swapping between two character (tile) sets adding additional shades of blues, grays, greens and so forth. One of the last things I figured out was a way to increase the number of colors on screen. I probably came up with a half dozen different compression algorithms. There was always something else to figure out. Once I reached the point where it was very obvious I could do it I lost interest and went on to the next challenge. I was far more interested in improving my software engineering ability, graphics, sounds and music than I was in actually completing a game. Over time, my brother and a couple close friends who saw these works were blown away because my arcade conversions were better than the official c64 releases in many cases. When I was a teen I used to build numerous game engines on my C64 reproducing the first levels of various commercial and arcade games. Don't try to truly "finish" anything, just focus on getting it "good enough for now." It's okay to reach a specific goal, and then take a break, knowing that your project is not truly finished. But sooner or later I came back to it, picked it up, dusted it off, and started again.įigure out the goals you want to meet, and keep them realistic. The last time I managed to get it to a working state, and put it up on the shelf because it was good enough for now. It may be the seventh or eighth time I've revisited the same project. I'm currently working on revising a previous software project. It wasn't truly finished, but it was good enough for now.
Unity 3d last man sitting full#
When I decided that it was done, I did so knowing full well that I would probably revisit it some day. I installed a few panels and ran some wires up through the wall, so that most of the wiring for the system was concealed behind sheet-rock.

I revised my surround-sound system in my house about a year ago. It's simply "good enough for now." This applies to just about every project I've ever worked on, not just games. Has anyone else had this issue? How did you resolve it? Should I lock myself in a closet until I get something done?įor me, I've never truly finished any project that I've worked on. I just don't understand why I keep on doing this though, I just seem to trail off of a well made path for myself, and now as of this point I am left with a couple dozen of half beaten projects that I may never even look back upon. My work ethic slows, I procrastinate, I seem to intentionally distract myself from actually getting something I have dedicated myself to and love to throw away at going through the internet looking for cat pictures, including this one: But just as I seem to get the momentum to create a working piece of art, I shut down. I always have great ideas, an extensive arena-based top down space shooter,a tactical demolition game, and even now with a turn-based RPG.Īnd I get pretty far with some of these projects on both the graphical and programming side of things, and I am really invested into this.
Unity 3d last man sitting free#
I am a high-schooler who has been creating many many different things in his extensive free time and I am always trying something new.
